Gaming & Teens
So what does this mean for our libraries? Do we meet them where they are at? Yes!
Another one of our articles from Knowledge Quest, Let’s Play: Why School Librarians Should Embrace Gaming in the Library by Aaron Elkins, talks about how, "incorporating gaming into your school library can help foster a love of reading and learning." But that's a bit harder for school libraries with tight budgets. Elkins asks, "what kinds of gaming materials do you want to add to your collection? In addition to games themselves, consoles, controllers, and even strategy guides could join your school library collection." For those of us who work with younger children, or who have smaller budgets, strategy guides are an easy entrance into the school library collection. The few strategy guides I have are regularly checked out. I have also added some of the game themed readers and chapter books, like Minecraft of Roblox, into my collection for gaming enthusiasts. Here are some of my favorites:
Minecraft Woodsword Chronciles by Nick Eliopolous
This is a set of 6 chapter books that take five players and put them in Minecraft realm. They need to use all of their Minecraft skills to survive! This is great for Minecraft fans, or even gamer fans in 1st through 3rd grade. There is now a Stonesword Chronicles set!
Minecraft Guides by Mojang
These books are hot commodities in my library. The kids love all the tips and tricks from the various books, Guide to Survival, Guide to Creative, Redstone, and Combat. My Minecraft fans from 1st to 4th grade love these books.
Diary of a Roblox Pro by Ari Avatar
I love most "Diary" books, because the kids love them. In Diary of a Roblox Pro we meet Ari Avatar, a kid living in Roblox and having various adventures. Written in the style of "Diary of a Wimpy Kid" these books will appeal to Roblox players and Wimpy Kid fans.
Lenhart, Amanda, Aaron Smith, Monica Anderson, Maeve Duggan and Andrew Perrin.
“Teens, Technology & Friendships.” Pew Research Center. 20125, Aug. 6.
Elkins, Aaron. “Let’s Play: Why School Librarians Should Embrace Gaming in the Library.”
Knowledge Quest. May/June 2015. Vol. 43 No. 5.
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